In all seriousness, most of my colleagues seemed to like the fact that they had a clearer career path progression; even if those promotions were tied to smaller pay/title increases. In the end I think it really speaks to the need for people to feel like they have a goal to work towards, whether in game or in their careers.
Somewhat connected to the topic of games and work... I came across this post at the Are We New At This Blog.
- Plan successful raids, player vs. player battles, roleplaying sessions, and contests
- Deal with problem players and keep a lid on guild-fracturing drama
- Solve loot issues and choose the best loot system for your guild
- Boost your guild’s morale, reputation, and server presence
- Promote and motivate an effective officer corps
- Organize fun and safe real-world guild meetings and events
Run this through the corporate speak blender for a quality mash-up:
- Plan successful hostile takeovers, employee vs. employee conflict resolution, dealing with weirdos in the workplace, and how to run an NCAA pool from you cubicle
- Deal with problem employees and keep a lid on team breaking drama
- Solve pay issues and choose the best compensation system for your corporation
- Boost your teams morale, e-peen, and breaking into the S&P 500
- Promote and motivate an effective leadership
- Out of office socializing best avoided for most workplaces. See any episode of 'The Office'
I think it fits. With a quick find-and-replace, and some very minor editing, this book could be the next 'One Minute Manager' for the up and coming generation of gamers about to launch into careers.
So yeah... I do see a lot of Life Imitating Art, Imitating Life here. Lots of the same topics, some silly, some serious. All connected by the people who drive them.
Jose
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